Warning Num Samples Per Thread Reduced To 32768 Rendering Might Be Slower [90% REAL]
This adjustment immediately bypasses specific hardware acceleration overhead, instantly freeing up for your actual scene geometry. 3. Enable Texture Compression and Out-of-Core Processing
While slower than a fully operational GPU render, switching V-Ray entirely to CPU production mode eliminates VRAM hardware limitations. It will leverage your system's RAM, which is far easier and cheaper to expand.
Double-click it, set the Base to , and change the value to 10 or 15 (seconds). Reboot your computer. Conclusion It will leverage your system's RAM, which is
If you are testing, reduce the final output size.
Here are practical solutions, from simplest to most advanced. Conclusion If you are testing, reduce the final
: High values (above 3000) consume a lot of memory. Keeping them between 1000 and 3000 is generally ideal for 4K renders. Check High-Memory Features : Disable or simplify Displacement Subdivision
: The warning indicates that the rendering might be slower. A reduction in the number of samples per thread could lead to less accurate images or more noticeable aliasing and artifacts but can help maintain performance. and the number of cores.
Understanding the "Warning: num samples per thread reduced to 32768" Error
In this post, we’ll break down exactly what this warning means, why it happens, and—most importantly—how to fix it.
The warning says “might be slower” because the actual effect varies with CPU architecture (Intel vs. AMD, older vs. newer), memory bandwidth, and the number of cores.





