This feature was a game-changer for older games with low-poly models. By using "Smoothed Normals," the shader could reduce the appearance of harsh, low-poly edges, creating softer transitions and more natural lighting on blocky geometry. "Textured Normals" went further, using the game's textures to generate fine surface detail, making rough stone look rough and polished metal look smooth.
As real-time ray tracing continues to evolve, we can expect to see even more exciting developments in the field. Potential applications of this technology include:
Disclaimer: This article is for educational purposes. Always support developers like Pascal Gilcher by joining their Patreon for the latest versions if you have the hardware. RTGI 0.33 is provided as-is for archival compatibility. reshade ray tracing shader rtgi 033 exclusive
Before we begin, you need . RTGI 0.33 does not work on ReShade 6.0+ without a compatibility patch.
Run the installer and select your game's executable ( .exe ) file. This feature was a game-changer for older games
The developer provides a breakdown of how the shader works, including the transition to "ReSTIR" (Spatiotemporal Importance Resampling) in newer versions, on the Marty's Mods Blog.
: Simulates realistic light "bounces," allowing light to naturally illuminate surfaces like ceilings and walls that aren't directly hit by a light source. As real-time ray tracing continues to evolve, we
If you stand next to a red wall, the light hitting your character's clothing will now have a reddish tint. This is accurately modeled by 0.33, enhancing immersion.
: When a ray hits a piece of geometry, it calculates the surface angle.
Copy the qquint_rtgi.fx file into your game directory's reshade-shaders/Shaders folder.
: Set to 3 or 4 for gameplay; save 7+ strictly for screenshots.
Everything you need to know
Create your free account, get a fax number, and start sending secure faxes.
No setup required.

