At its core, BeGone was a classic, team-based shooter that offered a familiar yet refined experience. The game featured a where two teams of six players faced off against each other on various maps to earn points and rewards.
One of BeGone's standout features was its weapon attachment system—something unusual for browser-based shooters of its era. Players could modify their weapons with:
The history of BeGone is fragmented, shrouded in the forgotten corners of internet forums and archived game databases. The earliest mentions of the game place its development studio, NPlay, founded on August 29, 2008. The company’s goal with BeGone was to capture the rising wave of "new interactive entertainment" made possible by advanced development tools, aiming to create an experience that was both simple and engaging. nplay begone
: Long-time players often documented advanced tactics, such as the Warehouse Window Leap strategy, which involves specific jump timings to gain a sniping advantage. Current Status
: The game allowed switching between first-person and third-person views, though some players found the third-person animations to be "average" compared to the sleek first-person gun models Weapon Variety At its core, BeGone was a classic, team-based
Nplay BeGone first entered public beta testing in March 2011, launching as a 3D first-person shooter that players could access simply by opening their web browser. The game was developed by American studio Nplay, which leveraged the Unity3D engine—then an emerging tool for browser-based 3D graphics—to create an experience that rivaled many downloadable shooters of the era.
"Nplay Begone" is about restoring intentionality: reduce attention-extractive features, keep functionality you need, and replace compulsive experiences with deliberate, purpose-driven tools. Start small, automate defaults, and measure the improvements in clarity and time regained. Players could modify their weapons with: The history
BeGone was structured as a round-based, modern tactical shooter. Players were split into two teams, facing off with the objective of completely eliminating the opposing team or completing specific round goals before the match timer expired. Economy and Progression
The core loop was a round-based Team Deathmatch. There were no respawns mid-round. If you died, you watched. This created a tension rare in browser games. The mechanics were simplistic but satisfying:
Following its release, NPlay dedicated resources to updating and expanding BeGone . The most significant documented update is the release of . According to a post on the game‘s IndieDB page, this version made several major improvements:
: Players accumulated cash by securing kills, assisting teammates, and winning rounds.