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Not every player encountered this obstacle. The of Knights of Xentar generally did not require the code wheel for verification. Because CD-ROMs were much harder to copy at home in the mid-90s compared to 3.5-inch floppies, the physical disc served as its own form of copy protection. The Game Behind the Wheel

: Turn the middle wheel to the first symbol and the smallest wheel to the second.

While these wheels were clever and tactile, they were also the bane of many players' existence. They were fragile, easily lost, and nearly impossible to photocopy because of the dark ink or rotating layers. Today, most players use the interactive code wheel archives to bypass these ancient security measures.

Looking back, the Knights of Xentar code wheel evokes a unique sense of nostalgia, but it was a double-edged sword for players at the time.

Look for a KNIGHTS.EXE or DRAGON.EXE (often on abandonware sites). These remove the wheel check entirely.

In the golden age of PC gaming, the Knights of Xentar (originally released in Japan as Dragon Knight III ) employed a classic, tangible form of DRM: a physical code wheel

: The game would display "challenge symbols" (e.g., a specific character's face or a rune).

Many abandonware distributions of Knights of Xentar include an unofficial crack that removes the code wheel check entirely. Alternatively, a fan-made patch (e.g., from the Dragon Knight fan community or RPG relicensing sites) can be applied to the game executable to skip the prompt. This is the most seamless solution—the game will never ask for a code again.

Rotate the inner cardboard disc until the secondary requested icon aligned perfectly with the outer target.

The (or decoder wheel) was included in the game’s physical box. When the game asked a question (e.g., "What is the 3rd symbol on page 12 of the manual?" ), you had to align the wheel to get an answer.