Anno 1701 Production Chains //top\\ Site
Clay: Clay Pit → Clay Pit → Clay
Your empire cannot grow without building materials and tools. These chains should be prioritized during the early to mid-game transition. Building Modules (Woodcutter & Stonemason) 1 Woodcutter's Hut (Requires surrounding trees). Bricks: 1 Quarry →right arrow 1 Stonemason's Hut.
Click on a production building to see its percentage output. If it rests below 100%, check for missing farm fields, blocked roads, or full internal storage.
Many items at this stage cannot be produced easily and may require trade with Free Traders or Foreign Cultures. Optimizing Your Layouts anno 1701 production chains
Place these early along your coastlines near your main warehouse. Cloth (Sheep Farm ➔ Weaver’s Hut)
These fundamental chains keep your lower-class population stable and generate your baseline tax income. Food (Fisherman's Hut)
The most important mechanical insight in Anno 1701 is that . For example: Clay: Clay Pit → Clay Pit → Clay
: Ensure the Sheep Farms have 100% fertility fields available within their radius. Alcohol (Alcohol/Rum) Settlers demand alcohol to keep their happiness high. Ratio (Option A - Northern Islands) : 2 Grain Farms →right arrow 1 Brewery.
As your colony transitions into a bustling town, your citizens demand luxury items like alcohol and tobacco, alongside advanced construction materials like bricks and tools. Alcohol (Alcohol Chain) 1 Sugarcane Plantation →right arrow 1 Distillery (Or 1 Hop Farm →right arrow 1 Brewery, depending on island fertility) Output: Alcohol (Rum or Beer)
Efficient chains are measured by how many raw material buildings are needed to supply one or more manufacturing buildings. Bricks: 1 Quarry →right arrow 1 Stonemason's Hut
Every production building drains your gold reserves every minute. If you notice your treasury plummeting, check if you have over-produced certain goods. Turn off unnecessary buildings temporarily to eliminate their upkeep costs without demolishing them.
to minimize transport time, as idling carriers reduce total output. Trading & Surplus
Farms or mines extract basic resources (e.g., Grain, Iron Ore).